…there are still very few designers who seem to know how touchscreens actually work or how people really interact with them.
The sumamry of his touchscreen design guidelines
Determine the size of each visual target.
Determine the size of each touch target—and define it in your design specification!
Evaluate touch targets for possible interference errors. If small targets are too close together, adjust their size and spacing.
Determine the consequences of accidental taps on adjacent targets. If they’re severe, protect users from them by rearranging targets or placing them further apart.
It’s the disease of thinking that a really great idea is 90% of the work. And the problem with that is that there’s just a tremendous amount of craftsmanship in between a great idea and a great product.
When it comes to smartphones, bigger screens (4 inches plus) are becoming the norm. But the exact opposite seems to be happening in tablet sales where smaller (7 inch) devices are starting to outsell bigger (10 inch) ones.
Jim Ramsden suggests to not use the word “Mobile” anymore because
Mobile was a useful term when it was new and niche. You could use it in a conversation to narrow things down. Now it’s so broad it’s fast becoming meaningless.
Mobile Users will become ‘Users’, Mobile Web will become ‘Web’, and they’ll be so many devices in so many sizes that deciding what to ring fence as a Mobile device will become impossible.
We’re addicted quick fixes, top ten lists, and four-hour work weeks, but the truth is - if it wasn’t hard, everyone would be doing it and a hard thing is never done by reading a list or a book or an article about doing it. A hard thing is done by figuring out how to start.